Full Monty DX12 v58: First Impressions

 

Cupola View of MY's PE

For a long time, I never quite connected with Michael Y’s version of Panzer Elite.
The vehicles still used the classic 2-D wheels and the original optics, and because I usually play through the gunner’s view, that always felt like a bit of a throwback to the original PE release.
So, I tended to admire his work from a distance rather than spend time in it.

Today I finally gave Full Monty DX12 v58 a proper run, exactly as he intended, from the commander’s seat with the new in-game settings menu, and it completely surprised me!

MY's new menu system
 

The 3D world now has a real sense of depth.
Lighting plays beautifully across the terrain and let’s be clear, we’re not talking Battlefield 6 here; this is still a 1998 engine but with Michael’s additions it somehow feels fresher more believable.
You can see other units moving about, carrying out their tasks in the distance, and it all feels very cohesive as Panzer Elite always does.

One of the first things I did was open the new in-game graphics menu and push MSAA all the way to 8×, just because I could.
Frames went straight through the floor.
I turned it off again and, to my surprise, there was almost no visual difference, the image already looked clean.
With MSAA off, the game ran steady and smooth.

Everything about it feels grounded.
It’s hard to explain, but the terrain looks more planted.
The world seems more 3D; the ground meets the sky naturally, and the light sits across it almost naturally.

Michael Y has clearly done a wonderful job behind the scenes.
So many of his improvements are quiet ones, things you only notice after a few minutes but together they give the whole game a subtle realism that’s hard to describe until you see it yourself (remember this is a game engine from 1998). 


What’s New in the DX12 v58 Build

Pulled straight from his changelogs, here’s a snapshot of what’s changed and refined in this 2025 release:

  • Modern rendering path: rebuilt under DirectX 9/12 with the DDrawCompat wrapper for Windows 8–11 → smoother frame pacing, correct colour depth, working V-Sync, proper lighting and shading.

  • Flat-plane shading fix: the long-broken FlatPlanShade 0–4 parameters finally work, giving natural distance haze and atmospheric depth.

  • Improved lighting and colour palette: corrected internal palette maths, higher-precision colour, and better vertex lighting so tanks and terrain shade smoothly.

  • AI and gunnery overhauls: AI now uses full penetration physics identical to the player’s; refined ammo logic and slope-angle math tuned with historical data.

  • New unit attributes: CGU (commander-as-gunner) and CLO (commander-as-loader) for historically accurate crew setups.

  • Artillery and convoy logic: improved spread patterns, battery counts shown in the ADC book, and reliable unload behaviour.

  • Pathfinding and movement: smoother road travel, realistic acceleration and braking based on ground pressure.

  • Sound & camera: corrected external sound levels, fixed view-shake intensity, stabilised cinematic camera timing.

  • Medal & campaign systems: fixed tank-kill counters and save-file tracking; medals now award correctly.

All of this sits quietly under the surface.
What you notice first isn’t a new textures or models,


it’s the feeling that the world works as it should.

For a game that first shipped in 1998, that’s remarkable.
It doesn’t need to compete with anything modern; it simply needs to look and feel coherent and now, somehow, it does.
Panzer Elite adds another page to it's story, not as nostalgia, but as proof that a thoughtful hand can still breathe new life into old code.


Acknowledgement

It’s easy to overlook work like this because it happens quietly and without fanfare.
Brit44 and Michael Y have been refining and modernising Panzer Elite for years, not for profit or attention, but simply to keep a piece of history alive and working.
They both deserve far more recognition than they get.
If this post nudges even one more person to download their builds or see what they’ve done, then it’s been worth writing.

For more information and downloads, visit Michael Y’s Panzer Elite PC page

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