A follow-up to my Ponyri The first glimpse that could change everything.
The Weight of What’s Next
There’s a kind of quiet before an update like this, the feeling of standing in the rain, watching the horizon, knowing something’s coming but not knowing what it will bring.
The next patch, with the new Ponyri map, carries more weight than most. It isn’t just another addition; it’s a chance for Tank Squad to show what it’s really capable of. The talk has been about open ground, long sightlines, and a battlefield that finally breathes. Whether that becomes reality or just another promise, we’ll soon find out.
What makes openness matter in a tank sim isn’t just distance for distance’s sake, it’s what it does to the rhythm of play. Space changes everything: How you plan, how you scan, how every shell feels earned. When there’s room to breathe, you start to think like a crew, not just a player steering through scripted corridors. That’s what Ponyri represents to me, a test of whether Tank Squad can move beyond its tight boxes and become something that feels alive and tactical in equal measure.
For me, Ponyri is the point where Tank Squad either opens up or stays boxed in. I’m hoping for the first. What’s already there has potential, it just needs room to breathe, space to let the tanks, the AI, and the player finally stretch out and feel the fight.