Why the Best Tank Sims Still Run on Engines You've Never Heard Of
1. The Session I just played Tank Squad and Call to Arms: Panzer Elite back-to-back. Tank Squad : The tank has weight and feel, but it is clunky to get the best from it. Controls are a mess of buttons. Not intuitive. Call to Arms: Panzer Elite : Nicer to play, but enemies see through trees. Optics do not work as expected, some thing is off with ballistics. I play both without HUD. Neither game is designed for that. It feels awkward. I went back to the original Panzer Elite to see if it was my memory . It just works. 2. Why the OGs Work: The Physics Panzer Elite (1999), T34vs Tiger, Steel Fury: Kharkov 1942 , Steel Armor: Blaze of War , Steel Beasts Pro PE . They share one thing: bespoke engines. Not Unity. Not Unreal. Code written for one purpose: simulate a tank. Lookup Tables vs. Real-Time Calculation Generic engines (Unity/Unreal): Calculate ballistics in real-time using floating-point mathematics. Single-precision ( float ) loses accuracy as...