Building Tank Squad in Unity: A Conversation on Constraints
February 28, 2026 Introduction Tank simulation is a niche within a niche. Players expect weight, authenticity, and consistency. Developers face budgets, deadlines, and technical constraints. I contacted Robert (Tr3b0r), lead developer of Tank Squad , to discuss the reality of building a tank sim in 2026. He agreed to an open conversation. This post documents that conversation. It is documentation of the reality behind the code. 1. The Reality of Development Before discussing code, we must discuss context. Tank Squad is not built by a faceless corporation. It is built by a small team surviving real-world constraints. Team Size: 5 core devs (2 programmers, 2 artists, 1 QA/design). History: The team scaled to 20-25 people in 2021-2022 under publisher pressure. Funding fell through. They down sized to the core 5 to continue. Engine Choice: Unity was chosen for familiarity ( Tank Mechanic ) and speed of iteration. "The project started in 2020 and back then our publi...