Decoding the "Missing Manual" for T-34 vs Tiger
Resurrection: The Quest: Digital Archaeology To mod T-34 vs Tiger (TvT) correctly, I had to reconstruct a 2007-era development environment from the ground up. I built a dedicated Windows XP Virtual Machine to host a specific stack of software: Maya 5 for modeling and Photoshop 5 for texturing (both sourced via the Internet Archive). This setup allowed me to finally utilize the original, proprietary G5 Tools and Shader Creator exactly as the developers intended. The Discovery: What the Manual Doesn’t Tell You The original G5 manual found in the tools folder is incomplete. It implies that after export, the object will "just appear" in the editor. Through days of trial and error, I’ve identified the "Four Handshakes" required to actually implement a custom asset: The Texture Handshake: The G5 exporter does not generate DDS textures. These must be created manually in Photoshop 5 and then converted to the game's .tex . Model in Maya5 The Model Handshake: ...