Click, Tweak, Command
A Guided Tour of Panzer Elite’s Menus

Modern shooters hide complexity behind “difficulty: easy–hard”. In Panzer Elite (1999) the depth lives in its menus—thirteen screens that let you shape every battle before a single shell is fired. Screens from the Ostpak Redux mod by Daskal; here’s a fast tour.

1. Your Launch Pad

Seven buttons, zero fluff. Campaign, Instant Action, Multiplayer, Options—everything is one click deep.

2. Instant Action: Build-a-Battle

Nation first. Pick Allies or Axis; UI swaps flags and unit lists instantly.  

Scale next. Solo tank up to five-tank platoon—difficulty spikes accordingly.  

Finally choose your own mount and what your AI wingmen drive. Yes, mixed platoons are ok.

3. Scenario Library

130+ handcrafted battles per side. Each entry shows date, terrain photo, and historical synopsis.

4. LAN & TCP/IP, 1999-style

Lan and Networking.

5. The Options Hub

Four branches: Graphics, Sound, Realism, Controls. Everything is tweak-and-test—no relaunches needed.

6. Key-Binding Nirvana




7. Realism Panel: 56 Check-Boxes of Joy


Commander / Map -Toggle full LOS spotting or realistic crew delay.  
Driver & Gunner – Engines can overheat; choose realistic ballistics.  
Enemy vs. Own Experience – Slide AI from Green to Elite independently.  
External Views – Purists can disable them entirely.  
Game Options – Make the commander invulnerable while you learn.  
Automated Supply – Auto-ammo and fuel for quick games; untick for campaigns.  
Preset buttons (Beginner | Advanced | Expert).

TL;DR

Menus this deep let Panzer Elite age like fine armour steel: tweak only what you need, leave the rest stock, and roll out. Next post I’ll dig into single-mission briefings and the campaign tree.

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