Aces & Armour: A Promising WWII Combat Simulator
Could this be the WWII sim we’ve been waiting for?
With every update, Aces & Armour is shaping up to deliver a rich and immersive experience grounded in realism and historical authenticity. But the developers are careful to balance ambition with practicality, focusing on delivering a thoughtful and polished game. Here’s what we know so far.
Aiming for Realism
At its heart, Aces & Armour is aiming to create a detailed and authentic WWII experience. Set across various theatres of the war, including the Eastern Front (1942), North Africa, and the Pacific, players will only be able to use vehicles and equipment that were historically present in each region.
The focus is on real vehicles that saw significant action. While occasional prototypes or paper vehicles might make limited appearances, 95% of battles will feature iconic tanks like the Panzer IV, Sherman, and T-34—not the experimental or fantastical.
Key Features
Here’s what stands out about Aces & Armour:
Gameplay Modes
Arcade Mode: Fast-paced, third-person tank battles lasting 15–25 minutes, focusing on straightforward objectives like capture points or team deathmatch.
Realistic Mode: Immersive, first-person battles with longer matches (2–3 hours) featuring infantry, tanks, and aircraft working together. This mode emphasizes teamwork, with roles requiring coordination and AI filling in gaps for solo players.
Unlockables and Progression
Rather than grind for vehicles, players will work towards:Cosmetics: Customize your personal character’s clothing and equipment.
Vehicle Skins/Decals: Unlock skins and decorative elements for vehicles.
Modifications: Progress through historical field and factory modification trees.
Levels and Titles: Gain XP to earn historical ranks and titles within your chosen nation.
Captured Vehicles
While captured vehicles won’t be a spawnable option (except for nations like Finland), they can be captured mid-battle. Tow one back to a supply depot, repaint it, and press it into service—or scrap it for money to support your team’s economy.Dynamic Theatres of War
Each theatre will bring unique challenges and environments. The initial release focuses on the USSR vs. Germany on the Eastern Front in 1942, with additional theatres planned, such as:Greece/Britain vs. Germany/Italy in 1941
Western Front in late 1944
Pacific Theatre in late 1944
North Africa against Axis forces
Economy-Based Gameplay
Vehicles cost in-game currency to deploy, and capturing objectives provides a trickle of income for your team. This system ensures strategic play and discourages griefing, with anti-abuse measures in place.VR Support and Platforms
The game will launch on PC/Steam, with potential for console releases later. VR support is planned but will be limited to headsets without full motion controller integration.Gore and Injuries
Injuries will be present but toned down—think along the lines of Arma 3. Some level of realism will be reflected, such as amputations, but gore isn’t a primary focus.
Pricing and Release
The game is planned to retail for $15 USD, offering incredible value for what’s shaping up to be an in-depth WWII simulation. However, the timeline for release depends on funding milestones, and the developers haven’t committed to a firm release date yet.
Why This Game Excites Me
For years, I’ve wanted a WWII game that nails both depth and immersion while staying grounded in historical authenticity. Aces & Armour could possibly be that game.
While I’ve been burned by lofty promises before (SC), this project stands out because of its transparency and focus on getting the basics right—real vehicles, dynamic battles, and player-driven progression. If they can pull it off, this could set a new benchmark for WWII combat simulators.
How to Get Involved
If this sounds like your kind of game, you can support its development on Patreon or join the conversation on Discord. As a supporter, you’ll get behind-the-scenes updates and the chance to provide feedback directly to the team.
Final Thoughts
Could this be the next great WWII sim? It’s too early to say for sure, but the potential is there. I’ll be keeping a close eye on its development and sharing updates along the way.
What about you? Are you cautiously optimistic like I am, or waiting to see more? Let me know your thoughts!