"Attempt to Increase Terrain LOD..."

"Attempt to Increase Terrain LOD in WWII Battle Tanks: T-34 vs. Tiger – Challenges in Matching Binocular View Detail"

 


I've been trying to increase terrain LOD in WWII Battle Tanks: T-34 vs. Tiger to get the regular camera view to render terrain as fully detailed as it appears in binocular view. Here’s a breakdown of what I’ve done so far:

  1. ZNear Setting (PlayerUnit.script): The binocular view uses a ZNear of 0.1f, so I tried applying that to the regular camera (default is 1.5f). I thought it might impact LOD by reducing the near clipping distance, but no improvement—no visible change in distant terrain detail.

  2. Field of View (FOV) (PlayerUnit.script): The binoculars use a narrower FOV, which might be forcing maximum LOD at further distances (just our guess). Tried applying this FOV setting to the normal camera, but it didn’t affect terrain detail outside binocular mode.

  3. Control State and Link Settings (PlayerUnit.script): The binocular view uses SetControlState(0) and ForceLinkToObject(true) to tightly fix the view on the player, which could influence LOD. Applied these settings to regular views, but it didn’t replicate the LOD quality seen in binocular mode.

  4. BaseTerrain.script Adjustments: I explored entries in BaseTerrain.script to see if terrain LOD could be adjusted globally. Specifically, I experimented with parameters like LODLevel, RenderDistance, and DetailFactor, trying to push the max LOD rendering further out. Unfortunately, adjusting these had no impact on terrain detail in regular views. It seems the binocular view might have an override that forces higher LOD independently.

Current Conclusion: The binocular view appears to have a unique setting (likely tied to its narrow FOV—just our guess) that forces maximum terrain LOD at all distances, but I haven’t figured out how to extend this to other views. If anyone has insights on view-specific LOD controls that work for regular and third-person views, I’d appreciate the help.

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