"Attempt to Increase Terrain LOD..."
"Attempt to Increase Terrain LOD in WWII Battle Tanks: T-34 vs. Tiger – Challenges in Matching Binocular View Detail" I've been trying to increase terrain LOD in WWII Battle Tanks: T-34 vs. Tiger to get the regular camera view to render terrain as fully detailed as it appears in binocular view. Here’s a breakdown of what I’ve done so far: ZNear Setting (PlayerUnit.script) : The binocular view uses a ZNear of 0.1f , so I tried applying that to the regular camera (default is 1.5f ). I thought it might impact LOD by reducing the near clipping distance, but no improvement—no visible change in distant terrain detail. Field of View (FOV) (PlayerUnit.script) : The binoculars use a narrower FOV, which might be forcing maximum LOD at further distances (just our guess). Tried applying this FOV setting to the normal camera, but it didn’t affect terrain detail outside binocular mode. Control State and Link Settings (PlayerUnit.script) : The binocular view uses SetControlState(0)...