Panzer Unity MP demo
PzU are pleased to finally get this playable multi-player (8 player) demo out for you guys to try. I would love to say this is a work in progress but alas it is not and has not been worked on in over 18 months.
Permission has been sought from all who contributed to PzU, with everyone agreeing, with the exception of Twinfox who has not responded. (I hope you are well and everything is ok with you Mikko).
Here is the readme and please also read the instructions PDF.
Panzer Unity Tank
Simulator.
Panzer Unity (PzU) was a project
created out of the frustration of not having a realistic WW2 multiplayer
tank simulation to play. We (mmp) had modded T34 vs Tiger and had
seen first hand how this sim was released way too early and
frustrated that we could not get any more from TvsT.
Monkwarror was our coder/leader and
after a lot of research we decided to use the Unity engine as the basis for
our own tank simulator.
Things went very well, NSU creating the
beautiful map of Bir Hacheim
http://theantisocialgamer.blogspot.co.uk/2011/05/bir-hacheim-by-nsu.html
and Blackwatch creating a lot of assets for the map, including it's
focal point the fort.
We had a tank created by Vexman,
tweaked by Blackwatch and skinned by Snorri and sounds supplied by
SirDieaLot.
Things where going very well, then
Monkwarrior became ill and passed away very suddenly. A great loss and
a wonderful human being.
We had the assets, no coder and a loss
of leadership, we decided to release a video of what we had
accomplished as a memorial to Monkwarrior. We then got a reply from
Twinfox another coder!
It seemed as if Monkwarrior had sent
him to us. With Twinfox on board things picked up again and the guys
continued to push their parts forward. PzU had progressed and now there
was a playable Pzr II. At that point Twinfox
got ill and we lost contact with him for 6 months.
We were some what lost, no coder and no
joy in finding a replacement. I tried one more time to get in touch
with Twinfox and was relieved to get a reply from him saying he was ok now and had been very ill. Things picked
up again, though some of our guys had moved on to other projects.
We progressed at a good pace and an mp
demo was made for Blackwatch to demonstrate at the Berlin games
Festival. Things continued to move on and improvements were implemented on the
feedback from our enthusiastic testing team.
Then Twinfox vanished, with no word from him
in over a year. The team has since moved on and our demo is gathering dust.
I messaged the whole team with a view to releasing the demo and everyone has said yes but there was no reply from Twinfox. Another email sent to all his
known addresses but unfortunately no reply.
I tried one more time, this time explaining we all wanted PzU released as is and if we did not hear we assumed
he had no objections. This was two months ago.
Time to release...
Credits:
Monkwarrior, Twinfox, Nsu, VaseMkiii,
Ghost635, Blackwatch, SirDieaLot, Vexman, Snorri, Grinchy, Ohec, Hodi
and Murkz.
Links:
PzU multiplayer demo This software has some bugs.