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Showing posts from July, 2013

Texture WIP for Panzer Elite

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The PE textures applied to a 6 sided model and added to Outerra. Tinkering with Normal Maps 6 Polygons per model It is easy enough now I have created a template to add different textures and keep shadows etc... Working on some new house textures for Panzer Elite, this is a new challenge for me.

Dragons Teeth in Outerra

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AO completed Dragons teeth, an AO will be created today and I will revisit the texture.

Panzer Elite new menu

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A new menu for Panzer Elite that is nearly ready for release. There is one tiny problem to sort out and I will release it via PEDG . I would like to thank Slomo for all his help with the menus. It is also easy enough to change the picture to your liking.

Railway crossing gates

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 UV and AO completed Wooden railway crossing gates from my childhood.

Outerra Forest parameter

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I have just found the forest parameter in Outerra'a environment rollout. Lowering the min slope and raising the max slope gave me this beautiful view. My Environment settings I get, what I feel is the correct amount of trees in Lessay and a Stoumont The Luch in overwatch at Lessay Airport and as it is Outerra the terrain will have correct elevation. I used the google map option to place the hangar and runway in the exact same spot as real life

Type K Hangar

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AO baked UV and base colour applied, the AO is next. First import into Outerra. UV, AO map and skin to do.

Type L Hangar

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Type L Hangar used by the RAF  A wip, UV map done, AO and texture next. This one has an interior Chris :) 

Hangar Type No2

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raf-hangars pdf   A very nice reference for the UK RAF hangars.

Grass covered Hangar in Outerra wip

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UV mapped and base texture applied I have yet to UV map and texture the model.

War Thunder new tank screenshots.

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http://warthunder.com/en/news/208/current/ "All screenshots are made directly from the game, no third party editors used. Please be noted that the work is in progress and these early screenshots do not reflect the final quality." This looks very promising for tankers. These below are earlier screenshots.

Panzer Elite Ostpak panorama

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Here is the  LINK  to the full size screenshot as the blog down sizes the images.

Panzer Elite Monty vs Rommel (MvR) panorama

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The  LINK  to the full size version, as the blog down sizes the image.

Panzer Unity MP demo

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PzU are pleased to finally get this playable multi-player (8 player) demo out for you guys to try. I would love to say this is a work in progress but alas it is not and has not been worked on in over 18 months.  Permission has been sought from all who contributed to PzU, with everyone agreeing, with the exception of Twinfox who has not responded. ( I hope you are well and everything is ok with you Mikko ). Here is the readme and please also read the instructions PDF. Panzer Unity Tank Simulator. Panzer Unity (PzU) was a project created out of the frustration of not having a realistic WW2 multiplayer tank simulation to play. We (mmp) had modded T34 vs Tiger and had seen first hand how this sim was released way too early and frustrated that we could not get any more from TvsT. Monkwarror was our coder/leader and after a lot of research we decided to use the Unity engine as the basis for our own tank simulator. Things went very well, NS...