Episode 1: We Wanted Realism:
Episode 1: We Wanted Realism The moment simulation felt real and why we didn’t see the end coming. Falcon 3’s HUD, 640 KB of memory somehow convincing you that you were really there. The Spark The first computer game I ever saw was on my mate’s BBC Micro. It was Spitfire , wire-frame lines and imagination and I was hooked straight away. The only problem was, I didn’t have a BBC Micro of my own. From that moment on I was chasing that feeling: that one day a screen could really make you believe you were flying. I was a flight simulation guy back then. It’s kind of sad that I’m not anymore but we will get to that, these days I’m more of a tank guy but then, it was flight everything. They were the cutting edge: graphics, gameplay, sound, the lot. I don’t think there was a sim I didn’t own. The Golden Age Falcon 3 with the MiG-29 add-on, TFX , Hind , Strike Fighter , Su-27 Flanker , I loved them all. Tornado was another big one; Digital Integration knew what they were doin...