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Showing posts from September, 2025

Tank Squad: Discord Digest After Dev Status #80

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  TL;DR: After Dev Status #80, the Tank Squad Discord lit up with discussion. Topics included fighting from the commander’s hatch, campaign economy, spotting mechanics, and combined arms. The devs (Rabbit and Robert) gave refreshingly open replies — showing where the game is evolving. Official devlogs tell one story. The Discord often tells another. It’s usually a steady space with a sim-leaning crowd, but when the devs do weigh in, it feels more open and direct. For me, that side of development is refreshing — so here’s a digest of what was said after Dev Status #80, with my own thoughts woven in. The Commander’s Hatch Apocalypse, a veteran tanker, summed it up: “Commanding an armored vehicle happens from the hatch… If you want your game to be immersive then it needs to allow players to do that.” Rabbit (dev) admitted: “we backed down from this, since we had this option somewhere in the development process, but it was wonky. We will rework firstly how commanding work...

Tank Squad Dev Status #80 – Small Stairs, Big Steps Ahead

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This one caught my eye — not for the stairs, but for the bigger ideas tucked in underneath. TL;DR: Dev Status #80 may look small, but it teases big things — Ponyri 1943 campaign, procedural missions with even “roguelike” potential, smarter AI spotting, and the Ferdinand on the horizon. Patch 1.1.3 is planned for 29 October, 18:00 CEST . On the surface, the 80th development update for Tank Squad looks modest. Movable stairs in the repair yard, Steam lobby invites, a patch full of fixes. But tucked inside is the roadmap to something much larger: operational campaigns, procedural replayability, AI improvements, and new vehicles. This patch isn’t live yet, but it shows where the game is heading. Movable Stairs The repair station now has movable stairs. No more awkward jumping just to climb on your tank. You interact with the stairs, move them around, and drop them into position. A small quality-of-life change, but one that makes the workshop feel lived-in. Steam Lobby & Frie...

Steppe 43 – Low-Poly Tanks in HTML/JS (Non-Coder Test)

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This is my first little test for Steppe 43 – my low-poly tank models running inside a simple HTML/JavaScript setup. I’m not a coder, just curious how far I could push it with a lot of A.I. help. Just an experiment and a vibe. Why I’m sharing it here: To show what’s possible even for a non-coder. To put something small but real out into the open. To see if others are curious about pushing HTML/JS + low-poly tanks further. It’s early days, but I’m pleased with how far it got. I’ll keep dropping updates if and when there’s something to show. Tags: #Steppe43 #LowPoly #GameDev #HTML #JavaScript #AI #Experiment