Second Look – Tank Squad Has Depth, But Lacks Weight

After spending more time with Tank Squad , I’ve come away with a deeper appreciation for what it’s trying to do — and also a clearer view of where it falls short. It has depth, no doubt about that. But the feel, the rhythm, the weight — that’s where it’s missing something. Tank Squad walks a line between simulation and arcade. It borrows the faster handling and pace of War Thunder Sim Mode, overlays some of the immersive mechanics of Tank Crew (IL-2), and maybe nods toward the depth of Graviteam Tactics . The result is a hybrid that’s at times compelling, but often lacking a soul. The systems are there: logistics, repairs, salvage, AI squad control. But the pacing doesn’t let them breathe. Tanks are too mobile, and they lack a sense of weight — of trying to move 50 tonnes through the mud. Very War Thunder -esque. Engagements start quickly, and the player is thrown more or less straight into action before they’ve even had a moment to get their bearings. Turn the markers off and sp...