Posts

Showing posts from 2015

NSU Map update #2

Image

NSU Map update

Image
Some great new screenshots of the NSU's new map, Donken's Pzr 4 and Snorri's skin, all a work in progress and together they are superb :)

Crusader #5

Image

PzU update

Image
The Pzr 4 is nearing completion, Snorri and Donken have worked tirelessly in getting the model as close to real as possible. NSU's  beautiful map is the perfect setting for the panzer.

PzU

Image

Snorri's Skin update #3

Image
Work is progressing on the Pzr 4, with snorri and donken nearing completion.

Crudaser Update #4

Image

Snorri's Skin update #2

Image

Snorri's Pzr 4 F2 skin in game

Image

Snorri's first PzU skin

Image

PzU Crusader WIP Day #3

Image

PzU Crusader WIP Day #2

Image

PzU Crusader WIP

Image
Our lead modeller Donken is working on the British Crusader

PzU screenshot of NSU's mission

Image
NSU's mission he has been working on for the past 3 weeks. There is much to learn in order to get the first mission playable for you all. This screen grab is taken in the Editor and not in game, hence the poor texture quality.

PzU Screenshots

Image
This weeks progress for you.

Niklas Pzr 4 F2 render #4

Image
#3

PanzerSim Forum is reopen for PzU.

Image
http://panzersim.forumotion.com/c5-pzu

Niklas Pzr IV F2

Image

First AI Pak

Image
NSU has our first AI in game.

PzU New Wheels created

Image
Niklas is getting ready to bake

Niklas's Pzr IV work for PzU

Image

PzU Screenshot

Image
First trench test by NSU

PzU Statics

Image
VW was created by Foobar, skin by Snorri with kind permission.

PzU Map Update

Image
Still very early days for the map and content. The Panzer 4 and Opel's are playable and will be tuned for realism as we progress.

Pzr 2f static track webplayer.

Image
Pzr IIf static track test.

PzU Desert terrain wip

Image
Here is a work in progress update from NSU's work on the new desert terrain we are creating for the PzU desert level.

PzU web player 0.002

Image
Web Player 0.002

Panther G Web Player

Image
We have our first working panzer in the Unity engine. The Panther G is our test rig as we work to understand the Unity engine. This webplayer is a low quality version but will give you an idea of how the panzer feels, all of this is a work in progress and will change. Open article for the link. Panther G WebPlayer Controls: Left Mouse Button (MB) Fire  Hold down right MB and move mouse to Pan Roll Middle MB while holding right MB down to Zoom to CMDR Position and out again Forwards W Left A Right D Slow S Stop X Neutral Turn Z or C Optics R and R again for full screen,roll MMB to zoom, R again to switch off optic Aim Left Shift  

Panther G

Image

New models in T34 vs Tiger HOWTO

Image
Two new objects Here are two new objects for TvT, the first is just a textured cylinder, the second is the toolbox I created in SketchUp, UV'd in Max and exported to Maya 5 for export to the G5 engine (TvT). The scale is way off for the toolbox, as I have never used Maya 5 before and guessed the scale. Though these are the scripts that will require editing and creating in order to add new content to TvT. There are at least 3 files needed for every new object. Two are created by the Maya 5 TvT exporter and belong in the Models folder. The third belongs in the Scripts/Buildings in our case, as they are classed as buildings. The third script will need to be created, or you can modify mine, replace my model name with yours. The file to edit is the MenuConfig Script found in the Scripts/Editor folder. Again you can edit the lines I have added to reflect your model names. If there is a why now, I have learned a great deal over the last 8+ years and found myself playing TvT fo...