Posts

Showing posts from June, 2011

Panzer IV

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I have started to add more detail to the model, starting from the ground up. The wheel, idler and front sprocket is some of the best work I have done to date.

Panzer IV Low Poly

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I am rebuilding the panzer iv low poly, this will serve as the base for my high poly model as well as a lod for a distance model. This model will also go to Slomo of PEDG for use in the upcoming PP2-x pack.

Panzer 3m Low Poly

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I have revisited the Panzer III after seeing it in the flesh at Tankfest 2011. There were a few errors I was not happy with. I have also added a touch more detail.

Tankfest 2011

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Myself and Q visited this years tankfest held every year here in the UK at the tank museum Bovington. I took a lot of reference photos of the tanks I am working on. I am posting them here for anyone else that wants reference photos. Panzer 2 http://www.flickr.com/photos/28614429@N02/sets/72157627049269258/ Panzer 4 http://www.flickr.com/photos/28614429@N02/sets/72157626924783973/

Panzer IIIm last update

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I have added more details to the wheels and the panzers come in under 4000 faces each.

Panzer 3m Low Poly New Updates

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I have added more details to the lower hull for Slomo of the Panzer Elite Development Group. This is new front and back wheels and suspension arms. The panzer 3's will be appearing in PP2-x for Panzer Elite.

Low Poly Panzer IIIm Update

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Most if not all of the upper hull details are there, all be it low poly. The count is, from left to right... 1700, 1600, 1800 faces.

Low Poly Panzer IIIm

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I have revisited the Panzer IIIm low poly. There are now more details added, I have also kept the IIIm under 1500 faces. I will also use the IIIm to understand UV mapping a tank in Blender.

Panzer Axe

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The axe was a simple model to make in SketchUP. The textures are from CGtextures, then combined and edited in Paint.net and Blender was used for the UV map.

Ammo Box

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Here is my second model uv mapped and textured. Created in SketchUp and then imported into Blender for uv mapping. The textures are from CGTextures and applied in Paint.net and then all put back into Blender for the final pass. Still a lot to learn.

Dragons Tooth

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Here is my first model I have created, uv mapped and textured. The model was created in SketchUp and then imported into Blender for uv mapping. The texture is from CGTextures and applied in Paint.net and then all put back in Blender.

Blender

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I have now exported our Pzr III into blender, all seems ok. That said I know zero Blender. The idea is to now use Blender to unwrap the model ready for painting.

Panzer 3 revision2

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After taking some advice from a man that knows, I have now reworked a lot of the Panzer III, 5,ooo faces in total.

Panzer III rear wheel

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Re-modelling the rear idler of the panzer III

Panzer III Update

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Still some more details to add, like mudguard clutter and aerial rest.

Panzer III

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Revisiting the Panzer III